![]() I would not be surprised if it got canceled or put on hold. A super awesome graphic-engine also means greater aspiration and more work to fully utilize it, and that is a serious problem right now for Square Enix. In this regard, what good would the Luminous Engine bring? Even if they finish its development, I highly doubt there will come anything substantial out of it. To me it looks like they've already overestimated themselves, while at the same time undestimating the amount of time it takes to fullfill their crazy visions. Square Enix isn't even able to finish their # 1 flagship title with current engine tech. Is this going to end up being Crystal Tools all over again? Development on their two biggest titles now seem to be once again hampered by R&D not being up to speed. It seems that despite the good intentions of wanting to create an advanced in-house engine which would make development easier, it has had the reverse effect. Earlier on, when Tabata said that the Type-0 HD remaster would be taking advantage of the technological know-how they have learned while working on XV, it seemed like there was a possibility it was using Luminous Engine tech, but as it turns out the remaster is running on a custom-rigged Hexadrive engine meant for last-gen, with DX11 technological hooks allowing them to use a more advanced lighting system. Nomura confirms in an interview this week that KH3 is still facing rendering issues due to the engine, so he's focusing on writing, costume design, and world selections instead. Now we're near the end of 2014, and Tabata confirms that XV still isn't running entirely on Luminous Engine. The radio silence surrounding the state of the engine continued. Earlier this year, Hashimoto resigned from Square Enix, leaving the CTO position at Square Enix Japan vacant. Towards the end of 2013 there were rumors from someone who supposedly used to work at Square Enix that the Luminous Engine wasn't going well and that it might be getting dumped. He said that KH3 would run entirely on it, but that they were having difficulty getting it running in realtime which was why the E3 teaser was pre-rendered. Nomura candidly said that XV was not entirely on the Luminous Engine at the time because it wasn't really ready. They announced both Final Fantasy XV and Kingdom Hearts 3, but didn't have much to show off. In 2013 there wasn't any sort of focus on the engine itself. Then at some point they just stopped talking about it. ![]() They continued to aggressively recruit staff for development of the engine. ![]() In 2012 they finally debuted the Agni Philosophy tech demo, which impressed a lot of people. Throughout 2011, they were holding talks and interviews talking the engine up and promising a demo showcase when it was ready. He became the CTO of Square Enix in Japan. They hired Yoshihisa Hashimoto to lead the development of the engine and the team building it. ![]() Luminous Engine was announced back in 2010 as Square Enix's solution to development and technological issues faced by their internal Japanese developers and to pave a way for efficient development into the next-generation (now the current-generation). Since Square Enix has finally resurfaced in the past week with a bunch of Japanese announcements and interviews for their big upcoming products, I think it's time to have a little status update on the progress of their big technology project. ![]()
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